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Diablo 3 barbarian build 2.6 1 immortal king
Diablo 3 barbarian build 2.6 1 immortal king







diablo 3 barbarian build 2.6 1 immortal king

If using the Compass Rose, use of which other ring is again up to player experimentation, though I've found the Pandemonium Loop works well to speed up mob deaths for the explosions. Rings are used for supplementary effects to the build's combat style, Band of Might for damage reduction with Leap and Pandemonium Loop to increase viable mob damage as well as minor crowd control via the Fear effects. The Ess of Johan is a final option, as the enemy gathering is rather unreliable though when it occurs it works well to group enemies together to hit with Cleave. The build's frequent bursts of constant motion to dead stops make it work well with the damage reduction and damage output bonuses, though like most builds it won't be dawdling in one place long enough to get the full 100% damage bonus except perhaps against Rift Guardians.

diablo 3 barbarian build 2.6 1 immortal king

The Endless Walk set is the highest of the priority options for the amulet/rings, however a Hellfire Amulet is an able substitute or if you'd prefer to add an additional passive. Strength and Vitality are central for damage output, Armor and health capacity with a secondary focus on critical hit damage and chance. The Immortal King's Set is the key to managing the build, all pieces required with a Diamond in the Helm and all Rubies in the Torso and Leg pieces. Like with some of the skill runes for this build, there are a few player choice options for either a more offensive based playstyle, or more defensive and survivable for tougher Rifts. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). Your primary skills attack 50% faster and deal 150–200 % increased damage.









Diablo 3 barbarian build 2.6 1 immortal king